Email slade@roguestar.games
Self-taught hacker since 1986. Seasoned veteran in game engine technology, with multiple contributions to military research, open source technologies and independent game development. Former Artilleryman (USMC 0811).
Interests include Visual AI, OpenCV, Robotic Systems & UAVs, VR/AR development, operating systems, offensive security engineering, and embedded software systems. Currently researching A.I. augmented weapon systems.
Specialties
Game Engines / Unity / Unreal
Game Combat Design
Gamedev Team Management
UI / UX Design
Low Level Graphics Programming (OpenGL/ES)
Visual Computing / OpenCV
VR/AR Development
Drone Software Engineering
Drone Piloting, Navigation, and Mission Planning
Embedded Programming
Mechatronic Marksmanship (Pistol & Rifle)
Mechatronic Gunsmithing
Experience
RogueStar InterGalactic LLC
VR/AR Tactical Systems Engineer
Austin, TX · 2020
Researching novel applications of sensor modules. Experimenting with visual AI components & embedded systems for drones, pistols and rifles. Experimenting with VR/AR integration into various defensively ethical technologies, especially non-lethal methods, and "no kill" armaments that defensively engage in combat without causing harm/death/bodily injury. Exploring blue-ocean-territory in drone remote piloting via VR/AR interfaces. Creating novel systems for VR/AR aimed at augmenting tactical marksmanship. Currently researching new ideas using Meta Quest/Oculus and Valve Index.
Emergent Space Technologies
Senior Software Engineer
Austin, TX · May 2023 – Present
Developing satellite simulation software, mission planning, and mission visualization.
Auterion @ QGC-Gov
Senior Software Engineer
Zurich, Switzerland (Remote)
JAN 2021-SEP 2022. Working with Auterion Mission Control team. Developing drone control systems and ground control stations. Projects include QGC (QGroundControl), AMC, QGC-Gov, BlueUAS, Skynode, Skynav, Mavlink, PX4. Working with various organizations and drone OEMs, including DIU, ShieldAI, Freefly, Avy and Quantum-Systems.
Bohemia Interactive Simulations @ TerraSim Inc.
Software Engineer
Pittsburgh, PA (Remote)
2020-2021. Working with VBS3/4/VBS Blue IG, TerraTools on military simulation and mapping projects.
NASA Ames Research Center / AMRDEC
Engine Programmer, SCORCH Drone Project
Moffett Field, CA
2015-2017. Software engineer / simulation programmer for the US Army SCORCH project, under the UARC contract.
United States Marine Corps
Corporal of Marines, Artillery Cannon Crewman 0811
Planet Earth
2002-2009 www.marines.com
Texas Instruments
Fabrication Technician
Santa Cruz, CA
2000-2001. Produced semiconductors in a clean room environment. Photolithography section.
Education
University of California
Computer Science
Santa Cruz, CA · JAN 2006 – DEC 2010
Studies in computer science, game design, operating systems, artificial intelligence, computer architecture.
Team leader for Playstation 3 academic program, under SCEA (Sony)
Cabrillo College
Computer Science
Aptos, CA · JAN 2000 – DEC 2008
Ateneo De Manila High School
High School
Diliman, Quezon City, Philippines · 1995 – 1999
Co-Captain Ateneo HS Debate Team.
Exhibitions
2016 | PAX East 2016 (Public Expo (Gaming Convention)), Boston Convention and Exhibition Center, Boston, MA |
2012 | PAX Prime 2012 (Public Expo (Gaming Convention)), Seattle Convention Center, Seattle, WA |